ESA Motion

Tutorials

ESA Motion Tutorials

Step-by-step guides to the ESA Motion toolset. Each tutorial is a written walkthrough with the accompanying video, organised by the product it applies to.

FrameDesigner

Tubular frame design, from reference geometry to fabrication data.

Measuring features on an imported 3D reference model
FrameDesigner Tutorial 01

How to Measure an Existing 3D Model Before You Design Around It

Scale, load and measure a reference model correctly. Why a convincing STL can still be dimensionally wrong.

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A simple cube frame built from round tube
FrameDesigner Tutorial 02

Build Your First Frame: A 1 m Cube From Round Tube

From empty project to fabrication document, using a structure small enough to verify every number by hand.

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Adding bends to tubes and editing joints
FrameDesigner Tutorial 03

Bending Tubes, Splitting Members and Moving Joints

Centreline radius, developed length, multi-bend members and clocking, plus editing without breaking symmetry.

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Structural simulation results on a tubular frame
FrameDesigner Tutorial 04

Simulating Frame Stiffness, and What the Results Actually Mean

Set up supports and loads so the answer means something, then fix soft regions with triangulation.

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Exporting a tubular frame to STEP format
FrameDesigner Tutorial 05

Exporting Your Frame to STEP and Other CAD Formats

Which format to choose, what survives the trip into SolidWorks or Fusion, and how to check the import.

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A replica vehicle chassis designed around a reference model
FrameDesigner Tutorial 06

Designing a Replica Chassis: The Whole Workflow Together

Reference models, joint layout, symmetry, bracing and fabrication output in one complete worked example.

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Custom exhaust header design around an engine model
FrameDesigner Tutorial 07

Designing and Simulating Custom Exhaust Headers

Port positions, equal-length primaries, collector design, bend packing and thermal clearance.

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Roll cage designed around a reference vehicle model
FrameDesigner Tutorial 08

Designing a Roll Cage Around a Reference Vehicle

Main hoop, A-pillar bars, door bars and mounts, with notes on rulebook compliance and build sequence.

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An AI assistant generating tubular frame geometry
FrameDesigner Tutorial 09

Designing a Frame From a Natural-Language Prompt

Connect an AI assistant to FrameDesigner, turn a description into real geometry, then refine it.

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FrameDesigner Tutorial 10

Set the Suspension Hard Points Before You Draw a Frame

Place pickup geometry as fixed constraints first, verify it against itself, then build structure that reaches it.

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FrameDesigner Tutorial 11

Scanning a Car to Use as a Reference Model

Capture a donor car with a phone, clean and scale the mesh honestly, then design around its real uncertainty.

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